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Battlefleet Fury :: Gothic Fleets :: Tyranids :: Tyranid Ships
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Yurrath
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 Re: Tyranid Ships
« Reply #15 on Sept 3, 2005, 5:52pm »

*Shivers*

No you're right, I can't imagine using my last few prescious moments thinking, "I wonder how Tyranid ships reproduce, or if they do at all?"
I'd most likely be concentrating wholeheartedly on running like hell. ;D
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 Re: Tyranid Ships
« Reply #16 on Sept 17, 2005, 2:25pm »

I'd be too busy running to the Selfdestruct button, "If I'm going down I'm gonna take you bastards with me!". ;D
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 Re: Tyranid Ships
« Reply #17 on Sept 17, 2005, 5:42pm »

I like your idea better. :D
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 Re: Tyranid Ships
« Reply #18 on Sept 18, 2005, 7:27am »

lol, I thought you might ;D
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 Re: Tyranid Ships
« Reply #19 on Oct 10, 2007, 1:12am »

If you read the campaign upgrades it actually says that if your cruiser earns the same amount of hit points as your hiveship it becomes a hiveship.

So I guess they start as baby ships.

As for "crew"- tyranids opperate as a gestalt conciousness, so all the critters (ships included) have a psychic connection with each other that acts like one giant brain (that's from 40k).
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 Re: Tyranid Ships
« Reply #20 on Nov 28, 2007, 1:53am »


Quote:
I always thought of Tyrinid fleets as like a bacteria. It absorbs matter, then devides (i.e. a new ship from an old one deviding).

But thats just me.


In one of the Deathwatch series books they talk about how the main ship calves after consuming a world and can then create splinter fleets etc.
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Hurry man before there is still time!!!
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