|
Post by Lord Callum on Aug 27, 2007 21:47:25 GMT
Could someone quickly explain about sub-plots, are they like mini-objectives that net you extra renown?
|
|
|
Post by Ravager Zero on Aug 28, 2007 2:19:53 GMT
Could someone quickly explain about sub-plots, are they like mini-objectives that net you extra renown? Yes. They're at the end of the Scenarios section in the Rulebook.
Idea Thinking on the idea of maybe having Tug Boats, among other things, I came up with this: Each player has a 'supply fleet' of X Transports, Heavy Transports, Tugs, Escort Carriers, etc. This fleet has a number of transport points (The Number of transports it counts as) and those points can be used just like repair points. The disadvantage of this of course, is if someone finds your supply fleet, it's pretty much screwed. So, might it be worth it to include this?
|
|
|
Post by Lord Callum on Aug 28, 2007 2:50:08 GMT
Idea Thinking on the idea of maybe having Tug Boats, among other things, I came up with this: Each player has a 'supply fleet' of X Transports, Heavy Transports, Tugs, Escort Carriers, etc. This fleet has a number of transport points (The Number of transports it counts as) and those points can be used just like repair points. The disadvantage of this of course, is if someone finds your supply fleet, it's pretty much screwed. So, might it be worth it to include this? I think so, but i could be like a trading fleet that goes though all the planets that belong to you. It could be a reward thing that while its alive, you get +1 renown per turn or something. But if it gets destroyed then you lose something like 3 renown or somthing.
|
|
|
Post by lorddemon on Aug 28, 2007 6:21:49 GMT
A few questions/ideas: - If a ship/ships disengage from a battle, which sector do they appear in on the map? Wargamer pretty much nailed it. If you win, they creep back after the battle, if you lose the system, they head for nearest safe system. You could in the end report tell which way they are ordered to withdraw if system is lost, if you want to affect this. - To prevent battle-reports giving away too much, you could only give limited info. Ie: Not tell us what reigon the battle was in. Not tell us the ships involved, only the victor. etc etc ? I think this is a good idea. Varying amount of data is available. Hell, some of it might even be wrong. False intel. - We could figure some way of allowing people to fire ordnance from one reigon to another, although it wouldn't be massively effective. Either that or allow ships in neigbouring reigons to fire ordnance from off the board during a battle. Both of these could potentially cause problems they're just ideas. I don't support this really. You can already get reinforcements, and this tactic would give ordnance heavy fleets (tau) special advantage. However, some missions may start with additional ordnance markers. (like your force consisting 1 light cruiser, 2 fighters and a bomber marker) to present recon. The extra markers would be one shot, so not too much of a benefit, but could help in small battles. - Are we going to have a thread with each factiions progress recorded for all to see? Some sort of reporting would be good, but on the other hand this will give out the data of the map etc. Maybe I compile one general data thread, which gives the current renowns, known events from each turn and some other general info. I'll keep more detailed stuff for myself, and for each player. I can do more data on reports of course, but that will always remove some excitement of the game. I could also post full data of what has happened, but say 3-4 turns delayed. So at the end of fourth or fifth turn you get the data for first turn. Would not be very useful anymore, but would give you more detail of what has happened. This could be interpreted as rumors going around, and finally the intel of each side picks out the right ones, and clears the wrong. - Is there going to be a standardised bat-rep format? If you ask about the ones sent to me to indicate the status at the end of battle, I'm checking them manually, so the example like presentation is sufficient, as long as it has all the info( ship identified, damage/ships left, disengaged, stayed on table/did not reach table, if destroyed was there hulk or not) If you wish to write your own reports, that is Ok too. Some of the stuff you write can be used in the general data. So feel free to be poetic, as long as the data I need is easily readable. - Are we going to write fluff to accompany the campaign/battles? If so who will write it? I'm afraid I will not have the skill or the time to do more then maybe short pieces of fluff, descriptions and short general messages. You are free to write your own fluff of course. Just don't write only on your wins, take some lost battles too. - Should we have a prize for the winner, say a custom title or a medal for their signiature. This is more your area as mod, so why not. Also, I think everyone who participates enough ("enough" defined later) to the campaign should get a "carelia subsector" patch or ribbon, to show they participated in the campaign. After few campaigns these might look nice in the sig. Respect the veterans and all that.
Idea Thinking on the idea of maybe having Tug Boats, among other things, I came up with this: Each player has a 'supply fleet' of X Transports, Heavy Transports, Tugs, Escort Carriers, etc. This fleet has a number of transport points (The Number of transports it counts as) and those points can be used just like repair points. The disadvantage of this of course, is if someone finds your supply fleet, it's pretty much screwed. So, might it be worth it to include this? I think so, but i could be like a trading fleet that goes though all the planets that belong to you. It could be a reward thing that while its alive, you get +1 renown per turn or something. But if it gets destroyed then you lose something like 3 renown or somthing. Actually, I already have a place for transports etc. in the campaign. However, I will not (for certain reasons I keep to myself) explain it yet. Sufficient to say transports will make an appearance, and they will be taken into consideration, but they are not part of your warfleet.
|
|
|
Post by Lord Callum on Aug 28, 2007 11:27:49 GMT
One more quick thing about sub-plots, do you roll another one each campaign turn or are they every couple or triggered by a certain event or are they a one off? Also would you make some other campaign objectives that dont mean that you win by capturing them, but it make your life easier...
|
|
|
Post by Wargamer on Aug 28, 2007 11:36:07 GMT
Sub-plots are normally rolled for once the mission is determined.
|
|
|
Post by lorddemon on Aug 29, 2007 6:13:38 GMT
Sub plots to play will be told in the combat message.
Are the subplots usually told to both players in advance, or only to the ones who they are for, and the opponent only finds out about it after the game?
|
|
|
Post by Lord Callum on Aug 29, 2007 6:25:20 GMT
I think it should be only told to the person who it is for, but the opponent will probably find out during the game.
Otherwise some sub-plots will be silly (Decoys for example) while others the opponent will be able to target the unit in question and make sure that the player will fail.
If its in the rulebook then well... but if its not then only the player it concerns.
|
|
|
Post by lorddemon on Sept 4, 2007 5:42:54 GMT
We now have 3 people ready to start the campaign (Waramer, Ravager Zero and Yurrath). Also, we have the late entry Chaos reinforcement ready (Lord Callum).
Is Grunt90 still suffering computer problems? last I heard was his laptop got fried. Is he able to participate? Does anyone know what his status is? If he has a chance to get everything set up soon, then I think we should wait. If he is out for unknown period, we should start now and make him late entry like the chaos fleet. If someone has info on him, or can get in touch with him, let me know where he stands.
Once we start, I'll set your start up positions semirandomly, and your original world will equal to a hive/forgeworld.
|
|
|
Post by Wargamer on Sept 5, 2007 8:42:51 GMT
I think it's compulsory for me to have a Forgeworld.
|
|
|
Post by Yurrath (aka Rezzy) on Sept 5, 2007 17:58:09 GMT
I'll shoot Grunt90 a pm, if he hasn't responded by Friday 5pm (GMT), should we assume he's going to be a late entry/not playing?
|
|
|
Post by Ravager Zero on Sept 6, 2007 5:48:26 GMT
I'll shoot Grunt90 a pm, if he hasn't responded by Friday 5pm (GMT), should we assume he's going to be a late entry/not playing? I'd say that's pretty fair, Yurrath.
|
|
|
Post by lastspartacus on Sept 11, 2007 10:23:14 GMT
forgive me if this isnt the place to ask, but... i know im not playing THIS campaign, but i was trying to find something on how necrons functioned in campaign mode, is there any where where it describes races such as crons nids and tau? basically the newer races to bfg? i think id do chaos in campaign anyway, but i was curious, as i may like to do crons in future stuff.
|
|
|
Post by lorddemon on Sept 11, 2007 11:01:30 GMT
Necrons follow normal campaign rules, unless they are changed by their own rules. Here is the PDF rules for Necrons. What ever is not changed there, is notrmal campaign rules.
|
|
|
Post by Yurrath (aka Rezzy) on Sept 12, 2007 10:55:28 GMT
WEll, Grunt90 hasn't got back to me, so I guess we can start whenever you're ready to LD.
|
|