Post by Wargamer on Nov 5, 2004 14:40:48 GMT
The Draqui are an isolated, but extremely dangeorus race. Engagements against them tend to be costly, but they are also thankfully rare. All fleet units stations to the western-extreme of the Imperium should remain alert for possible Draqui incursions.
The Draqui Fleetlist:
Fleet Master:
You may include 1 Fleet Master of each “Breed” in your army (eg: Suqui, Tavhr and Gruas). A fleet of 1,000 points or more must include a Fleet Master.
In addition, Fleet Masters may only serve on a ship of the same type (eg: A Suqui Fleet Master must go on a Suqui ship).
Graus Fleet Master (Ld 8 ): 25pts.
Tavhr Fleet Master (Ld 9): 75pts.
Suqui Fleet Master (Ld 10): 125pts.
Fleet Masters may also purchase re-rolls:
One re-roll: 25pts.
Two re-rolls: 75pts.
Three re-rolls: 150pts.
Suqui Special Rules:
Suqui add +1 to their Leadership, giving between 7 and 10.
Suqui add +2 to their Boarding Value in a Boarding Action.
Cloak: Some Suqui ships are fitted with a highly advanced cloaking device. This disrupts sensors, and makes them difficult to pin-point.
The ship counts as an Escort for the purposes of Ramming, and for all shooting that uses the Gunnery Table.
Ether Lance: This weapon seems to be some form of high-energy Lance, capable of creating a miniature Warp Hole. The result is horrific to say the least, and thus far no known shield technology can stop this weapon.
The Ether Lance counts as a normal Lance, save that it ignores Shields. Note that Holofields work as normal.
Tavhr Special Rules:
Tavhr add +1 to their Boarding Value in a Boarding Action.
The Tavhr are savage close-quarter combatants, favouring point-blank engagements. All column shifts due to range (and only range) are doubled.
Gruas Special Rules:
Gruas suffer a -1 modifier to their Leadership, giving them between 5 and 8.
Suqui Zerosek: 230ts
Imperial Classification: Phantom
The Phantom is the bane of the Imperial fleet. Fast, well armed and almost impossible to kill, the Phantom class is possibly the most deadly Light Cruiser ever encountered, with the possible exception of the Eldar Eclipse and Shadow.
Information is scarce, as no hulk has ever been found, and as of yet, no Imperial ship has survived a direct encounter with this elusive vessel.
Famous Ships: No vessel confirmations exist.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/6 30cm 90o 3 6+ 4
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 10 Left/Front
Sbd Bat. 45cm 10 Right/Front
Aft Lance 45cm 4 Rear
NOTES: Improved Thrusters (+D6cm on All Ahead Full), Cloak.
Suqui Qteroxan: 250ts
Imperial Classification: Banshee
Little is known of the Banshee, as so far none have been encountered. However, the Halo Commonwealth report that it is both fast and deadly, and sports massive batteries of their dreaded Ether Lances. All ships encountering Draqui ships are warned to seek out these vessels, and destroy with extreme prejudice.
Famous Ships: No vessel confirmations exist.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/6 30cm 90o 3 6+ 4
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Pt E.Lance 45cm 4 Left/Front
Sbd E Lance 45cm 4 Right/Front
Aft Bat. 45cm 6 Rear
NOTES: Improved Thrusters (+D6cm on All Ahead Full), Cloak.
Tavhr Ktrath: 190ts
Imperial Classification: Swordsman
While Draqui encounters are still few and far between, it is clear that amongst the Tavhr class, the Swordsman is their most popular ship. Sporting multiple batteries, as well as short ranged Lance systems, the Swordsman has proven to be a difficult opponent to defeat.
Four distinct vessels have been confirmed, one of which, the Uuc’re, was successfully destroyed by a daring hit-and-run attack by a squadron of Cobra Destroyers. Their Torpedoes found a fault in the superstructure, blowing the ship in half. What remains of the wreak has been returned to Mars for detailed examination.
Famous Ships: Olriak, Plfm, Uuc’re (these three are untranslatable), Wrenx (translates as “shield”).
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 25cm 45o 2 6+Front/5+ 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 6 Left
Sbd Bat. 45cm 6 Right
Port Lance 15cm 2 Left
Sbd Lance 15cm 2 Right
Hull Bat. 45cm 8 L/F/R
Tavhr Ytytr'Tav: 185ts
Imperial Classification: Duellist
The Duellist has thus far been encountered several times, but judging by ship colours, design and kill markings, Imperial Tacticians assume it to be the same vessel. This concept is bolstered by the fact that each time the ship has transmitted, on all frequencies, the message "Eri J'kot X'nav!", which means "Prepare to contest!". Presumably, this is some form of challenge.
Famous Ships: Yty'cre (Literally means "To fight with an Uuc're", usually simplified as "Dueller").
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 25cm 45o 2 6+Front/5+ 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 8 Left
Sbd Bat. 45cm 8 Right
Hull Lance 30cm 2 All
Proq Bays Varies 3 Sqdn All
Gruas Varoi: 160ts
Imperial Classification: Giant
The Giant is, surprisingly, one of the worst ships to be fielded by the Draqui. While massive, it is weakly armed and armoured for its size. Her crews are poorly trained, and it seems these ships serve little purpose than to provide a giant gun-shield for the rest of the fleet. Despite these setbacks, the Giant still retains sufficient frontal firepower to damage a capital ship, so care is advised.
Famous Ships: N’jaz, (translates as “slave”) Wuik (untranslatable).
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/10 15cm 45o 2 5+/4+ Rear 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 30cm 4 Left
Sbd Bat. 30cm 4 Right
Prow Bat. 45cm 8 Front
NOTES: May not use “Come to new heading” special orders.
Gruas Drazzad: 25ts
Imperial Classification: Termite
Termites are fast, yet weak. Comparable to our own Cobra Destroyers, the Termite sports several weapons batteries, allowing her to lay down an impressive amount of firepower. However, she still seems to suffer in manoeuvrability, and several times our own Escort squadrons have been able to encircle them, destroying the xenos craft with relative ease.
Famous Squadrons: No squadron markings are yet confirmed.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 30cm 45o 1 4+ 1
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Batteries 30cm 3 L/F/R
Suqui Golos: 60ts
Imperial Classification: Sniper
The Sniper is one of the deadliest Escort craft ever encountered. Sporting a horrific range, and devastating firepower, they have already become greatly feared by our Naval officers. Fortunately, the Golos lacks the cloaking technology of its larger cousins, but approaching close enough to damage it may prove difficult.
Famous Squadrons: No squadron markings are yet confirmed.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 30cm 90o 1 6+ 1
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Ether Lance 60cm 1 Front
The Draqui Fleetlist:
Fleet Master:
You may include 1 Fleet Master of each “Breed” in your army (eg: Suqui, Tavhr and Gruas). A fleet of 1,000 points or more must include a Fleet Master.
In addition, Fleet Masters may only serve on a ship of the same type (eg: A Suqui Fleet Master must go on a Suqui ship).
Graus Fleet Master (Ld 8 ): 25pts.
Tavhr Fleet Master (Ld 9): 75pts.
Suqui Fleet Master (Ld 10): 125pts.
Fleet Masters may also purchase re-rolls:
One re-roll: 25pts.
Two re-rolls: 75pts.
Three re-rolls: 150pts.
Suqui Special Rules:
Suqui add +1 to their Leadership, giving between 7 and 10.
Suqui add +2 to their Boarding Value in a Boarding Action.
Cloak: Some Suqui ships are fitted with a highly advanced cloaking device. This disrupts sensors, and makes them difficult to pin-point.
The ship counts as an Escort for the purposes of Ramming, and for all shooting that uses the Gunnery Table.
Ether Lance: This weapon seems to be some form of high-energy Lance, capable of creating a miniature Warp Hole. The result is horrific to say the least, and thus far no known shield technology can stop this weapon.
The Ether Lance counts as a normal Lance, save that it ignores Shields. Note that Holofields work as normal.
Tavhr Special Rules:
Tavhr add +1 to their Boarding Value in a Boarding Action.
The Tavhr are savage close-quarter combatants, favouring point-blank engagements. All column shifts due to range (and only range) are doubled.
Gruas Special Rules:
Gruas suffer a -1 modifier to their Leadership, giving them between 5 and 8.
Suqui Zerosek: 230ts
Imperial Classification: Phantom
The Phantom is the bane of the Imperial fleet. Fast, well armed and almost impossible to kill, the Phantom class is possibly the most deadly Light Cruiser ever encountered, with the possible exception of the Eldar Eclipse and Shadow.
Information is scarce, as no hulk has ever been found, and as of yet, no Imperial ship has survived a direct encounter with this elusive vessel.
Famous Ships: No vessel confirmations exist.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/6 30cm 90o 3 6+ 4
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 10 Left/Front
Sbd Bat. 45cm 10 Right/Front
Aft Lance 45cm 4 Rear
NOTES: Improved Thrusters (+D6cm on All Ahead Full), Cloak.
Suqui Qteroxan: 250ts
Imperial Classification: Banshee
Little is known of the Banshee, as so far none have been encountered. However, the Halo Commonwealth report that it is both fast and deadly, and sports massive batteries of their dreaded Ether Lances. All ships encountering Draqui ships are warned to seek out these vessels, and destroy with extreme prejudice.
Famous Ships: No vessel confirmations exist.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/6 30cm 90o 3 6+ 4
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Pt E.Lance 45cm 4 Left/Front
Sbd E Lance 45cm 4 Right/Front
Aft Bat. 45cm 6 Rear
NOTES: Improved Thrusters (+D6cm on All Ahead Full), Cloak.
Tavhr Ktrath: 190ts
Imperial Classification: Swordsman
While Draqui encounters are still few and far between, it is clear that amongst the Tavhr class, the Swordsman is their most popular ship. Sporting multiple batteries, as well as short ranged Lance systems, the Swordsman has proven to be a difficult opponent to defeat.
Four distinct vessels have been confirmed, one of which, the Uuc’re, was successfully destroyed by a daring hit-and-run attack by a squadron of Cobra Destroyers. Their Torpedoes found a fault in the superstructure, blowing the ship in half. What remains of the wreak has been returned to Mars for detailed examination.
Famous Ships: Olriak, Plfm, Uuc’re (these three are untranslatable), Wrenx (translates as “shield”).
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 25cm 45o 2 6+Front/5+ 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 6 Left
Sbd Bat. 45cm 6 Right
Port Lance 15cm 2 Left
Sbd Lance 15cm 2 Right
Hull Bat. 45cm 8 L/F/R
Tavhr Ytytr'Tav: 185ts
Imperial Classification: Duellist
The Duellist has thus far been encountered several times, but judging by ship colours, design and kill markings, Imperial Tacticians assume it to be the same vessel. This concept is bolstered by the fact that each time the ship has transmitted, on all frequencies, the message "Eri J'kot X'nav!", which means "Prepare to contest!". Presumably, this is some form of challenge.
Famous Ships: Yty'cre (Literally means "To fight with an Uuc're", usually simplified as "Dueller").
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 25cm 45o 2 6+Front/5+ 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 45cm 8 Left
Sbd Bat. 45cm 8 Right
Hull Lance 30cm 2 All
Proq Bays Varies 3 Sqdn All
Gruas Varoi: 160ts
Imperial Classification: Giant
The Giant is, surprisingly, one of the worst ships to be fielded by the Draqui. While massive, it is weakly armed and armoured for its size. Her crews are poorly trained, and it seems these ships serve little purpose than to provide a giant gun-shield for the rest of the fleet. Despite these setbacks, the Giant still retains sufficient frontal firepower to damage a capital ship, so care is advised.
Famous Ships: N’jaz, (translates as “slave”) Wuik (untranslatable).
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/10 15cm 45o 2 5+/4+ Rear 2
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Port Bat. 30cm 4 Left
Sbd Bat. 30cm 4 Right
Prow Bat. 45cm 8 Front
NOTES: May not use “Come to new heading” special orders.
Gruas Drazzad: 25ts
Imperial Classification: Termite
Termites are fast, yet weak. Comparable to our own Cobra Destroyers, the Termite sports several weapons batteries, allowing her to lay down an impressive amount of firepower. However, she still seems to suffer in manoeuvrability, and several times our own Escort squadrons have been able to encircle them, destroying the xenos craft with relative ease.
Famous Squadrons: No squadron markings are yet confirmed.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 30cm 45o 1 4+ 1
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Batteries 30cm 3 L/F/R
Suqui Golos: 60ts
Imperial Classification: Sniper
The Sniper is one of the deadliest Escort craft ever encountered. Sporting a horrific range, and devastating firepower, they have already become greatly feared by our Naval officers. Fortunately, the Golos lacks the cloaking technology of its larger cousins, but approaching close enough to damage it may prove difficult.
Famous Squadrons: No squadron markings are yet confirmed.
TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 30cm 90o 1 6+ 1
ARMAMENT RNG/SPD FIRE/STR FIRE ARC
Ether Lance 60cm 1 Front