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Post by Wargamer on Dec 11, 2004 16:30:09 GMT
Tug BoatTug Boats are little more than floating engines, fitted with powerful grappling systems. It is designed to maneuver other ships, either by pulling them into dock, or recovering them once damaged. They are an essential part of any dock fleet.
Tugs are sometimes used as cargo-runners, able to haul a small supply of cargo at much greater speeds than a traditional Transporter. However, as they would be able to carry much less than a normal Transporter, this is a rarely used method.TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS | Escort/1 | 30cm | 45o | 1 | 4+ | 1 | ARMAMENT | RANGE/SPEED | FIREPOWER/STR | FIRE ARC | Dorsal Batteries | 30cm | 1 | L/F/R |
Special Rules: Tug Boats are designed to be little more than a mass collection of engines. As such, they move +5D6 when using all ahead full, and may automatically use Burn Retros. Also, a Tug may attach to another ship (usually the prow). If the ship still has active engines, the ship may re-roll any Burn Retros attempts. If it has deactivated its engines, its engines are damaged or it is a Hulk, the Tug can tow it. When Towing, the Tug moves at a slower speed (20 if pulling Escort, 15 if Cruiser, 10 if Battleship), and only moves +3D6 on All Ahead Full. It retains the Burn Retros ability.
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Post by Yurrath (aka Rezzy) on Dec 11, 2004 17:41:06 GMT
Excellent Wargamer, although I do not know all of the rules yet, and so possibly may not be the best judge, I can take an educated guess at the statistics and it looks ok to me. Are they automated? Or do they have crews? If so, how large are these crews, and can people attempt to board the ship? One more question ( ), do these rules apply to all races, or are there seperate variants(or can only a few specific races make use of them)? Lots of q's there!
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Post by Wargamer on Dec 11, 2004 18:49:25 GMT
Well as the Imperium doesn't do well with automated machines, I guess they'd have to be crewed. The crews probably wouldn't be very big... but then again it does have a lot of engines, so would need a lot of engineers...
Naturally, like any other ship, they can be boarded. However, with only 1 Hit Point, and 1 turret, they won't do very well!
As for other races... make the following alterations:
Chaos: No changes. Orks: Ork Tugs move +3D6 when not towing, and only +1D6 when Towing. They may always use All Ahead Full without taking a Leadership Check. Also, their speed is reduced by -5cm (for all modes of movement), and their Front armour becomes 6+. Tau: Tau Tugs must be taken as part of a defence network (eg: along with a space station, etc), or in a Gravatic Hook. Tau Tugs have two Turrets.
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Post by Yurrath (aka Rezzy) on Dec 11, 2004 21:25:45 GMT
Fair enough. How about: Eldar:+5cm to speed. (35cm) Armour: 5+ (to represent the weaker design) Shields: 2 (Hey, they're Eldar) Fire Power: 2 Fire Arc: F (most Eldar ships have mainly forward facing weaponry don't they?) How's that? I'm not sure how balanced it is.
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Post by Wargamer on Dec 12, 2004 14:33:11 GMT
Actually, 5+ is better than 4+ in Gothic...
But other than that, I didn't include an Eldar Tug because it seemed Unfluffy: Eldar Ships can turn on a pin-head as it is, so don't really need to be "hauled" like Imperial ships do.
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Post by Yurrath (aka Rezzy) on Dec 14, 2004 11:40:01 GMT
Actually, 5+ is better than 4+ in Gothic... But other than that, I didn't include an Eldar Tug because it seemed Unfluffy: Eldar Ships can turn on a pin-head as it is, so don't really need to be "hauled" like Imperial ships do. Oh ok then, 3+ Yeah, but they would be used to recover damaged/empty ships, or to help capture enemy ships.
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Post by Yurrath (aka Rezzy) on Jan 9, 2005 0:45:36 GMT
How much do these cost exactly?
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Post by Wargamer on Jan 9, 2005 13:50:11 GMT
Tug Boats have no cost, as they are only meant to be used in special circumstances (such as a Convoy mission).
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Post by Yurrath (aka Rezzy) on Jan 9, 2005 14:37:44 GMT
Tug Boats have no cost, as they are only meant to be used in special circumstances (such as a Convoy mission). Ah I see.
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Post by Lord Callum on Aug 27, 2007 6:57:18 GMT
Before i start ill say, yes i know this post is 2 years old but the site isn't that active so i shall assume its alright. (If it isn't just say.)
Anyway i was thinking these should be used in the campaign for certain missions, to capture stuff ect
Anyway just thought id mention that if it hasn't allready
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Post by Yurrath (aka Rezzy) on Aug 27, 2007 20:51:46 GMT
There is no such thing as ressurection on BF-F (until we get more active, at least). 'Tis a good idea.
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Post by Lord Callum on Aug 27, 2007 20:56:44 GMT
Ok good, just thought id check, thread necromancy gets the mods on ATT (My 40k forum) very annoyed very quickly
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Post by Yurrath (aka Rezzy) on Aug 28, 2007 12:40:52 GMT
Yeah, it is a problem on larger forums - it gets tiring on Tau Online too, but on a forum like this it's expected to be honest.
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