Post by Yurrath (aka Rezzy) on Jan 9, 2005 0:04:58 GMT
Mine Layer - 15pts
Mine Layers are usually not involved in battles, leaving their deadly cargo adrift in the void and then retreating to a nearby base or planet, but sometimes they are caught out, or used by particularly savvy commanders to sabotage the enemy during a conflict.
They tend to travel in groups, as larger ships would be too cumbersome, and a lone Escort would not be able to carry sufficient stores of mines. The mines are a smaller variant of the Orbital mines used in planetary defense, and can be outfitted in a number of ways.
Special Rules:
When mines are 'fired' or released they have very small engines with a limited supply of fuel, that allows them to get away from the firing vessel. When fired they must be placed 3cm directly behind the firing ship.
All mines are treated as Ordnance. when determining combat between mines and attack craft (I.e. Bombers and Fighters etc) always remove the mines when they're against fighters, other wise the Ordnance and the craft are assumed to have missed each other.
The crews of mine-laying ships are rarely experienced and are often recruited from nearby planets unless there is a surpluss of naval crews in the vicinity. No special orders may be used by mine-layers other than 'Brace for Impact', and 'Reload Ordnance.'
'Mine' Types-
Standard:
Standard explosive mines. Any ships that come into base-to-base contact with one of these mines will take an automatic hit to the shields. If shields are down then roll a d6. If the result is equal to or higher than the ships armour a point of damage is incurred.
Sensor Array: (+15 pts)
These mines do not cause damage, but assist friendly ships in locking on to targets and in navigation. Any friendly ships within 30cm gain all bonuses associated with the 'Lock on' special order, Nova Cannons may make two guesses, and must take the result closest to the target ship. Friendly ships within 30cm also get to shift one column to the left on the gunnery table when firing.
Bore: (+5 pts)
Bore mines are treated in the same way as standard mines, but any non-shield damage dealt to a ship counts as a critical hit on a d6 roll of 4+.
Sentry Drone: (+10 pts)
Sentry Drone mines are pretty puny individually, but en-masse they can unleash a withering hail of fire.
these mines will automaticaly fire upon any enemy vessels or ordnance that come within 15 (including other ordnance).
Each mine counts as having a Str 1weapons battery, with an all-round arc of fire.
For every mine within 5cm of the closest mine add 1 to the strength of the weapons battery (to a maximum of 4).
Scrambler Mines:
These mines confuse enemy sensors and create ghost images on their sensors. Any enemy ship within 30cm of one of these counts as firing through a blast marker whenever firing direct fire weapons. Any enemy torpedoes withing 30cm will take a single hit each turn on a d6 roll of 4, 5 or 6.
Mine Layers are usually not involved in battles, leaving their deadly cargo adrift in the void and then retreating to a nearby base or planet, but sometimes they are caught out, or used by particularly savvy commanders to sabotage the enemy during a conflict.
They tend to travel in groups, as larger ships would be too cumbersome, and a lone Escort would not be able to carry sufficient stores of mines. The mines are a smaller variant of the Orbital mines used in planetary defense, and can be outfitted in a number of ways.
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
Escort/1 | 25cm | 90o | 1 | 4+ | 1 |
ARMAMENT | RANGE/SPEED | FPR/STR | FIRE ARC | ||
Special | D6 | Varied | Stern(Rear) |
Special Rules:
When mines are 'fired' or released they have very small engines with a limited supply of fuel, that allows them to get away from the firing vessel. When fired they must be placed 3cm directly behind the firing ship.
All mines are treated as Ordnance. when determining combat between mines and attack craft (I.e. Bombers and Fighters etc) always remove the mines when they're against fighters, other wise the Ordnance and the craft are assumed to have missed each other.
The crews of mine-laying ships are rarely experienced and are often recruited from nearby planets unless there is a surpluss of naval crews in the vicinity. No special orders may be used by mine-layers other than 'Brace for Impact', and 'Reload Ordnance.'
'Mine' Types-
Standard:
Standard explosive mines. Any ships that come into base-to-base contact with one of these mines will take an automatic hit to the shields. If shields are down then roll a d6. If the result is equal to or higher than the ships armour a point of damage is incurred.
Sensor Array: (+15 pts)
These mines do not cause damage, but assist friendly ships in locking on to targets and in navigation. Any friendly ships within 30cm gain all bonuses associated with the 'Lock on' special order, Nova Cannons may make two guesses, and must take the result closest to the target ship. Friendly ships within 30cm also get to shift one column to the left on the gunnery table when firing.
Bore: (+5 pts)
Bore mines are treated in the same way as standard mines, but any non-shield damage dealt to a ship counts as a critical hit on a d6 roll of 4+.
Sentry Drone: (+10 pts)
Sentry Drone mines are pretty puny individually, but en-masse they can unleash a withering hail of fire.
these mines will automaticaly fire upon any enemy vessels or ordnance that come within 15 (including other ordnance).
Each mine counts as having a Str 1weapons battery, with an all-round arc of fire.
For every mine within 5cm of the closest mine add 1 to the strength of the weapons battery (to a maximum of 4).
Scrambler Mines:
These mines confuse enemy sensors and create ghost images on their sensors. Any enemy ship within 30cm of one of these counts as firing through a blast marker whenever firing direct fire weapons. Any enemy torpedoes withing 30cm will take a single hit each turn on a d6 roll of 4, 5 or 6.