Post by antonious on Mar 12, 2009 16:20:25 GMT
The Tau Custodian has long been debated as its roles. While carrying a weapons outfit that can match many Battleships as well as powerful command and control facilities, the lack of mass inherent in Tau ships plus the manouverability, especially when commanded well, of the Custodian places it more in the lines of a Grand Cruiser.
This however was not the main problem, the problem was that despite long range fighter and powerful bomber support. As well as multiple drone missiles and individual escorts a Custodian was prey, like the rest of the fleet, to long range weapons engagement.
Although the Tau Commerce Protection Fleets and Raiding fleets are faster and more dangerous than the initial Merchant fleets it cannot be denied that they suffer against the more powerful and long range weapons that are carried on Imperial Battleships, Battlecruisers and even in some numbers on Cruisers themselves.
In paticular an engagement against an imperial fleet containing 1 Mars Class Battlecruiser and 2 Dictator Cruisers resulted in seriously heavy damage to the Tau fleet in the initial phases of combat. Multiple high powered ordnance blasts force the Tau fleet to split up or risk destruction. Allowing an Imperial attack from fighters, bombers, Escorts and a single Lunar class cruiser to destroy or criple large sections of the Tau Fleet.
Tau High command immediately ordered a new class of ship that could force the Imperials to close and thus allow the rest of the Tau fleet to retain the Initative. The castes pulled resources and a first batch of 4 was created. This vessel was dubbed the "Enforcer" class by the Imperials when it was encountered. Poorly suited for anything but fleet engagements the Enforcer must be escorted by dedicated craft due to its lack of gunships. However its long range firepower was found to be fearsome indeed. Sporting 2 massive Dual railguns that ran the entire length of the ship the Enforcer was able to bypass a ships shields at extreme range and apply direct damage to its hull. At long and mid range powerful weapons batteries supported its fire before escorts and the fleet intercepted the damaged opponent allowing the Enforcer to keep its distance.
Enforcer Grand Cruiser........................................Points: 410
Notes
Tracking Systems: All Enforcers are equipped with powerful sensor arrays, these systems allow the ship to quickly and efficiently engage a target at long range. An Enforcer ignores any weapons penalties due to long range firing and also gains a +1 for using the lock on special orders. This is disabled on a prow critical hit. (Note that it DOES NOT gain the re-roll for turrets)
Heavy Railguns: Enforcers carry two large dual railguns. These fire hyper velocity particles that can travel extremely large distances with high accuracy due to their small size and speed. In addition due to their massive kinetic energy the damage caused to hulls and shields is well above normal parameters.
Heavy railguns function like normal weapons batteries except for the following conditions.
A) Heavy Railguns cause double damage on every hit
B) Heavy Railguns cause criticals on a 5+ instead of 6+
Enhanced Gravitic Drives: The vessel adds 5D6cm to it’s movement whilst on ‘all ahead full’ special orders, rather than the usual 4D6cm.
Advanced Manouvering Protocols: The vessel receives a +1 leadership modifier on command checks to perform the ‘all ahead full’, ‘come to new heading’ and ‘burn retros’ special orders.
Hull mounted weapons: Hull mounted weapons are far more difficult to truly disable than most weapons due to the fact the are embedded in the length of a ships hull. They are however more suseptible to damage. As such any weapons disabled critical will reduce the strength of a hull mounted weapon by 1. This is cumulative and can reduce them to zero strength. A repair will increase the hull mounted weapons strength by 1.
Tau Sentinel Class Heavy Destroyer......................Points: 75
Notes:
Prow Deflector:
Sentinels are equiped with prow deflectors and as such raise their front armour by 1, to 6+. A prow critical disables this and the damage cannot be repaired.
Tiger Fish AX-1-0:
Tiger fish AX-1-0 are armed with missile pods, burst cannons, seeker missiles as well as a pair of fighter heavy rail guns. This allows them to function as Fighter-Bombers.
Tiger fish act just like normal fighters except should they come into contact with a ship then they do D3 hits + 1, they also get a +3 modifier to calculate the number of attacks reduced by turrets.
Enhanced Gravitic Drives: The vessel adds 5D6cm to it’s movement whilst on ‘all ahead full’ special orders, rather than the usual 4D6cm.
Advanced Manouvering Protocols: The vessel receives a +1 leadership modifier on command checks to perform the ‘all ahead full’, ‘come to new heading’ and ‘burn retros’ special orders.
Okay people thoughts?
Disclaimers:
The enhanced Gravitic Drives and Advanced Manouvering Protocols rules are due to the ship being used with the CPF fleet list. Should you instead wish to use this with a standard Forge World fleet or even a GW fleet simply remove these special rules and decrease the cost by 20 points.
EDIT:
Changed the title to reflect the work i will start doing on other ships
This however was not the main problem, the problem was that despite long range fighter and powerful bomber support. As well as multiple drone missiles and individual escorts a Custodian was prey, like the rest of the fleet, to long range weapons engagement.
Although the Tau Commerce Protection Fleets and Raiding fleets are faster and more dangerous than the initial Merchant fleets it cannot be denied that they suffer against the more powerful and long range weapons that are carried on Imperial Battleships, Battlecruisers and even in some numbers on Cruisers themselves.
In paticular an engagement against an imperial fleet containing 1 Mars Class Battlecruiser and 2 Dictator Cruisers resulted in seriously heavy damage to the Tau fleet in the initial phases of combat. Multiple high powered ordnance blasts force the Tau fleet to split up or risk destruction. Allowing an Imperial attack from fighters, bombers, Escorts and a single Lunar class cruiser to destroy or criple large sections of the Tau Fleet.
Tau High command immediately ordered a new class of ship that could force the Imperials to close and thus allow the rest of the Tau fleet to retain the Initative. The castes pulled resources and a first batch of 4 was created. This vessel was dubbed the "Enforcer" class by the Imperials when it was encountered. Poorly suited for anything but fleet engagements the Enforcer must be escorted by dedicated craft due to its lack of gunships. However its long range firepower was found to be fearsome indeed. Sporting 2 massive Dual railguns that ran the entire length of the ship the Enforcer was able to bypass a ships shields at extreme range and apply direct damage to its hull. At long and mid range powerful weapons batteries supported its fire before escorts and the fleet intercepted the damaged opponent allowing the Enforcer to keep its distance.
Enforcer Grand Cruiser........................................Points: 410
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
Battleship/10 | 20cm | 45º | 3 | 5+ | 4 |
ARMAMENT | RANGE/SPEED | FPR/STR | FIRE ARC |
Port Weapons Batteries | 45cm | 4 | Left/Front |
Starboard Weapons Batteries | 45cm | 4 | Right/Front |
Prow Weapons Batteries | 60cm | 4 | Front |
Hull mounted Heavy Railgun | 45cm-130cm | 3 | Front |
Hull mounted Heavy Railgun | 45cm-130cm | 3 | Front |
Dorsal Launch Bays | Barracudas: 25cm Mantas:20 cm | 2 | N/A |
Notes
Tracking Systems: All Enforcers are equipped with powerful sensor arrays, these systems allow the ship to quickly and efficiently engage a target at long range. An Enforcer ignores any weapons penalties due to long range firing and also gains a +1 for using the lock on special orders. This is disabled on a prow critical hit. (Note that it DOES NOT gain the re-roll for turrets)
Heavy Railguns: Enforcers carry two large dual railguns. These fire hyper velocity particles that can travel extremely large distances with high accuracy due to their small size and speed. In addition due to their massive kinetic energy the damage caused to hulls and shields is well above normal parameters.
Heavy railguns function like normal weapons batteries except for the following conditions.
A) Heavy Railguns cause double damage on every hit
B) Heavy Railguns cause criticals on a 5+ instead of 6+
Enhanced Gravitic Drives: The vessel adds 5D6cm to it’s movement whilst on ‘all ahead full’ special orders, rather than the usual 4D6cm.
Advanced Manouvering Protocols: The vessel receives a +1 leadership modifier on command checks to perform the ‘all ahead full’, ‘come to new heading’ and ‘burn retros’ special orders.
Hull mounted weapons: Hull mounted weapons are far more difficult to truly disable than most weapons due to the fact the are embedded in the length of a ships hull. They are however more suseptible to damage. As such any weapons disabled critical will reduce the strength of a hull mounted weapon by 1. This is cumulative and can reduce them to zero strength. A repair will increase the hull mounted weapons strength by 1.
Tau Sentinel Class Heavy Destroyer......................Points: 75
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
Escort/2 | 20cm | 90º | 1 | 5+/6+ | 2 |
ARMAMENT | RANGE/SPEED | FPR/STR | FIRE ARC |
Prow Weapons Batteries | 45cm | 2 | Left/Front/Right |
Dorsal Launch Bays | Tiger Fish AX-1-0: 25cm | 1 | N/A |
Prow Torpedoes | 20-40cm | 2 | Front |
Notes:
Prow Deflector:
Sentinels are equiped with prow deflectors and as such raise their front armour by 1, to 6+. A prow critical disables this and the damage cannot be repaired.
Tiger Fish AX-1-0:
Tiger fish AX-1-0 are armed with missile pods, burst cannons, seeker missiles as well as a pair of fighter heavy rail guns. This allows them to function as Fighter-Bombers.
Tiger fish act just like normal fighters except should they come into contact with a ship then they do D3 hits + 1, they also get a +3 modifier to calculate the number of attacks reduced by turrets.
Enhanced Gravitic Drives: The vessel adds 5D6cm to it’s movement whilst on ‘all ahead full’ special orders, rather than the usual 4D6cm.
Advanced Manouvering Protocols: The vessel receives a +1 leadership modifier on command checks to perform the ‘all ahead full’, ‘come to new heading’ and ‘burn retros’ special orders.
Okay people thoughts?
Disclaimers:
The enhanced Gravitic Drives and Advanced Manouvering Protocols rules are due to the ship being used with the CPF fleet list. Should you instead wish to use this with a standard Forge World fleet or even a GW fleet simply remove these special rules and decrease the cost by 20 points.
EDIT:
Changed the title to reflect the work i will start doing on other ships