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Post by Ravager Zero on Aug 23, 2007 9:58:22 GMT
1. I was looking at the refits table earlier today, and wondering just how it would work with Eldar/DE/'Crons/etc. Thanks for clearing that up. 2. The Armada rule is 'Veteran Captains'. They cost +50 pts, give a ship +1 Ld, but have no re-rolls, and are otherwise treated as commanders. 3. Ouch. Harsh. Repairs still work the normal way though? (so it's much better to preserve & repair your ships than hope for new ones.) 4. Appeals: Just occurred to me, Appeals will work normally, right, so what about races that have no appeals charts? (Like Tau) will we make house rules or just treat them as being unable to use appeals. I know I'm asking a lot of questions, but with experience gained from the Golgothan Insurgency over on TO, it's better to get these things ironed out before you commit anything to hard copy.
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Post by lorddemon on Aug 23, 2007 10:41:49 GMT
1. I was looking at the refits table earlier today, and wondering just how it would work with Eldar/DE/'Crons/etc. Thanks for clearing that up. Yeah, I think the engine part atleast gives problems with Eldar. But I think they can be ironed out. 2. The Armada rule is 'Veteran Captains'. They cost +50 pts, give a ship +1 Ld, but have no re-rolls, and are otherwise treated as commanders. I was thinking a bit differently. Maybe the subcommanders gain their own renown, or experience(in a simplified way). Maybe not set leadership, but a bonus and re-rolls. I have to think this through, but my original idea was that the subcommander has ld bonus 0, and 1 re-roll at first"level". That goes up to +1 LD 2 re-rolls on second, and +2LD and 3 re-rolls on third. LD bonus affects the ship, re-rolls can be used for ahy ship in the battle, but the "supreme commanders"(players) re-rolls superceed them (they don't stack. For example: player commander has ld 9, and 3 re-rolls (taken at random for example). Sub commander has +1 and 2 re-rolls. Sub commander doesn't have own ship, so in each battle he can be positioned on a different ship. If the sub commander is present, then player has 2 re-rolls. If the supreme commander is present (fleet flagship) then player has 3 re-rolls (sup. commander). The Sub commander still gives benefits to his ships, but his re'rolls are not available. 3. Ouch. Harsh. Repairs still work the normal way though? (so it's much better to preserve & repair your ships than hope for new ones.) Yes and no. Repair works much as presented in the BFG campaign rules (repair points/worlds etc.). However, it is localized: Ships can only use the system they are in (and maybe neighboring systems. I haven't decided this fully yet) repairing. This means heavy damage is hard to repair on lone agri worlds, and any highly developed systems in game will surely be used as repair and staging areas, and see major combat(and hopefully change owner multiple times). Repair capacity will come a real issue, in an abstract way presenting logistics and supplies. And some may even see it more reasonable to abandon small un-productive worlds then to defend them to last breath. What is few million lives when the fateofa sector is at hand? 4. Appeals: Just occurred to me, Appeals will work normally, right, so what about races that have no appeals charts? (Like Tau) will we make house rules or just treat them as being unable to use appeals. I think no appeals would be better for now. I remember seeing unofficial Tau appeal chart somewhere, I have to see if I can find it. I know I'm asking a lot of questions, but with experience gained from the Golgothan Insurgency over on TO, it's better to get these things ironed out before you commit anything to hard copy. True. But this is why the campaign has unwritten rules. There is things you don't know about. It adds to the fun, when something unexpected happens. But it is good to ask. More ideas the merrier. However, I have noticed one potentially big problem ATM. We now have 2 Tau players and 1 Eldar volunteered in the campaign. I'd prefer to see some Imperials, Chaos and maybe even Orks. The current way tilts the scales quite heavily to Tau (Unless our Eldar player is a real BFG master). Would anyone else in the forum be interested in participating?
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Post by Ravager Zero on Aug 23, 2007 11:10:48 GMT
Would anyone else in the forum be interested in participating? A better question would be: is anyone else on these forums active? I could always do Imperials/'Nids if need be, as mile long gribblies just seem so, well gribbly. I also like the idea of localised repair. You should be able to call in repairs from nearby systems, but only if the warp routes are easily navigable. (if dice rolls are involved, we're talking about 3+ or easier) And 'Nids should get bonus repair points in Agri-world systems. Nothing but food.
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Post by grunt90 on Aug 23, 2007 13:53:05 GMT
wait so whos going to play? Theres Yurrath, as eldar, Ravager said he might do imperials or tyranids, I'll do TAU, and lord demon, are you going to host and play? or just host?
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Post by deraj on Aug 23, 2007 17:56:43 GMT
I'm interested in it. I just downloaded the mod and I got the mod for army builder for it. (is that legal?) I'll be playing DE, with the amazing combination of all... 2 ship types. Oh, and just wondering, should I download any of the mods other than the 106 mod?
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Post by lorddemon on Aug 23, 2007 18:38:53 GMT
I think I will only work as GM, otherwise I would have unfair benefit. But I will can play any "neutral" encounter like the ones from special systems. I'm interested in it. I just downloaded the mod and I got the mod for army builder for it. (is that legal?) I'll be playing DE, with the amazing combination of all... 2 ship types. Oh, and just wondering, should I download any of the mods other than the 106 mod? You need the armada add on and terrain pack to have compatible with others. All rules stuff is free and available from specialist-games website, there you should find the Dark Eldar stuff too. DE don't have many different kind ofships, but look at the bright side: atleast it is easy to choose.
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Post by Ravager Zero on Aug 23, 2007 22:20:17 GMT
@grunt: I was just saying I could do 'Nids/Imp. I'd still much prefer to use Tau though. (Although, the Str 12 Broadside on a Retribution class Battleship…) EDIT: Sod it, I'm playing Imperial. Broadsides FTW. ;D Now, for a 1500 pt list, which ships do I want…
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Post by grunt90 on Aug 24, 2007 1:08:06 GMT
wonderful, a little diversity never hurt anyone. 1 tau, 1 imperial, 1 dark eldar, 1 eldar.
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Post by Ravager Zero on Aug 25, 2007 8:14:53 GMT
Okay, I've got all the pretty system pictures made now. What I need to know now is how many systems are going to be in out little sub-sector. (lorddemon will of course be doing the warp routes, so as I don't know the whole map from the start) As for the aforementioned pictures: 11 One Planet Systems 7 Two Planet Systems 5 Three Planet Systems 3 Four Planet Systems 2 Five Planet Systems 2 Six Planet Systems 1 Seven Planet System
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Post by lorddemon on Aug 25, 2007 8:41:06 GMT
I guess 12 would be Ok. We have 4 players, so each might get 2 or 3 before starting major combat.
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Post by Lord Callum on Aug 26, 2007 9:40:54 GMT
Hi all, just joined after being instructed on BFG during a VASSAL game by Ravager Zero, i like the game heaps!
I would very much like to be in this campaign, i usually play tau in 40k but ill play whatever army's this campaign needs (By the look of it Chaos, unless there is a particular reason nobody's playing it...=)...)
I haven't had many games yet (1 in actual fact.) But im pretty sure about the rules (I think)
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Post by Ravager Zero on Aug 26, 2007 10:37:18 GMT
LC, you could be Chaos, Orks, Dark Eldar or 'Nids. or Necrons. But nobody plays Necrons.
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Post by Lord Callum on Aug 26, 2007 10:43:45 GMT
Well i think i will go with chaos, they look cool Btw when was this going to be run, coz i'm going away in a week. (for 4 weeks overseas) so i won't be able to play during that time. (Stating the obvious)
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Post by lorddemon on Aug 26, 2007 11:13:19 GMT
I think we start when we get the few quirks ironed out, and then keep running untill we are done (so it will last long, but most likely will not take all your time for the duration of campaign).
Now, for starters, everyone who is going to take part in the campaign should make their start fleet ready. Here are the rules: -You use the normal fleet list, with following exceptions. -Commanders can not be bought. Instead, you have one main commander starting with re-nown 1 (This commander is you, so to speak). You can check the effects of said commander in rulebook campaign section. Tau follow Imperial commander benefits, Dark Eldar follow Eldar commander benefits. Your main commander is free, so you don't need to pay points for him. -Extra re-rolls can not be bought. Each player has one from the commander (who get's more as he gets more renown), but that re-roll is only available if the commander is present in battle. Marks of Chaos canät be bought neither, but they are aquired as the commander gains renown as the table shows. -You can purchase sub commanders (trusty lieutenants, famous captains, advisors). Subcommanders cost 50 pts each, 0-3 is available (so you will not need to buy one, and can have maximum of 3). Subcommanders start game with +0 LD bonus, and 1 re-roll. (they go up to +2 ld and 3 re-rolls once they get some experience.) While your own commander can not die during the campaign, the subcommanders can. -Pick a flagship. You can pick a flagship to keep your commander (chaos rules state that commander must be stationed on the most expensive ship. This must be true, but only for the start of the campaign. So you don't have to change if you get a more empensive ship later) Commander will not leave the flagship, so the commander re-rolls are only available if the flagship is present in battle. When you pick the flagship, tell me if you wish to pick one refit yourself (and tell me which you picked), or have two randomly rolled (in which case I roll them) and tell you.
Once you have fleet lists ready, PM them to me, I chck them and give you the final details.
edit: forgot one minor detail. 1500 pts fleet. See, it was nothing important. ;D
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Post by Wargamer on Aug 26, 2007 12:39:55 GMT
Yo-ho! A Vassal BFG Campaign is right up my street!
Now, which force to use... God-Emperor help me, but the Ad-Mechs are calling my name so much I may just pick them over the piratical Eldar...
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