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Post by Yurrath (aka Rezzy) on Aug 26, 2007 21:40:20 GMT
Ravager Zero - The Imperium: Armageddon Sector Fleet
Yurrath - Eldar: Xunsunh Corsairs
Wargamer - The Imperium: Fleet of the Omnissiah
Lord Callum - Chaos: Unidentified
Participants please post here what race you will be playing with and your 1500pt list.
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Post by Ravager Zero on Aug 27, 2007 0:07:34 GMT
Imperial Fleet, Segmentum Solar, Armageddon Sector List
Vicious Reprisal Oberon Class Battleship Ld 9 (8+1 for Oberon Sensors) Commander (Gideon Arkas) [Promoted: Battlegroup Commander] Refits: Improved Sensor Arrays, Manouevring Thrusters 335 pts Confirmed Kills Lann'Baruth Eldar Shadow class Cruiser
Zealous [Destroyed in Battle] Tyrant Class Cruiser Ld 7 45 cm Range Batteries. 195 pts
Dominion Tyrant Class Cruiser Crew Experience: +1 Ld (Ld 8) 45 cm Range Batteries. 195 pts
Righteous Fury Dictator Class Cruiser Ld 8 Sub-commander (High Captain Thelonius Steran) 270 pts
Blade of Justice Dictator Class Cruiser Ld 8 Sub-commander (High Captain Hera Marshall) 270 pts
Delta Squadron 3 Falchion Class Frigates Ld 7 105 pts
Gold Squadron 3 Falchion Class Frigates Ld 7 105 pts
1475 pts
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Post by Yurrath (aka Rezzy) on Aug 27, 2007 20:24:51 GMT
Eldar Fleet, Xunsunh Corsair List Khal HaraiVoid Stalker Class Battleship Commander (Pirate Prince Yurrath) (free) 380 pts Ialla-LosseainnEclipse Class Cruiser Sub-commander 300 pts Lann BaruthShadow Class Cruiser 210 pts Meokan Squadron3 Nightshade Class Destroyers 120 pts Fiallathandirel Squadron3 Nightshade Class Destroyers 120 pts Bahn Kiest Squadron3 Hemlock Class Destroyers 120 pts AtBrylidassian Squadron3 Hellebore Class Frigates 225 pts 1475 points
This is assuming of course, that the Void Stalker is available on VASSAL. If not, I'll probably replace it with some Aurora's, if, of course, they're available on VASSAL.
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Post by grunt90 on Aug 29, 2007 1:52:07 GMT
Hero Class Starship w/ Tolku pattern- 180
Hero Class Starship w/ Tolku pattern- 180
Merchant Class Starship w/ Dal'yth pattern, extra armour- 120
Merchant Class Starship w/ Dal'yth pattern, extra armour- 120
Merchant Class Starship w/ Dal'yth pattern- 105
Merchant Class Starship w/ Dal'yth pattern- 105
Merchant Class Starship w/ Dal'yth pattern- 105
Merchant Class Starship w/ Dal'yth pattern- 105
Messanger Class Starship- 50
Messanger Class Starship- 50
(x3) Defender Class Starship- 135
(x3) Defender Class Starship- 135
1400
Also this list is not finished, I think the points are right. I need to add an explorer class starship, I think thats what the battle ship for the TAU is. But what happened is my laptop cord fried and my laptop is useless now. All my vassal and PDF's and things I cant get access to, and now I am going to try an download vassal on my bro's computer.
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Post by Ravager Zero on Aug 29, 2007 5:14:24 GMT
You're right about needing an Explorer Grunt. You'll need to free up at least another 130 pts before you can take one though.
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Post by lorddemon on Aug 29, 2007 6:07:21 GMT
Yurrath: The list looks Ok. Do you want to pick one refiot yourself, or have two randomly rolled by me on your flagship?
grunt90: As said, explorer is mandatory after 750 pts. In adition, you counted the points wrong, real cost is 1390 pts. (so you only need to lose 120 pts to get the Explorer. And the same aswith Yurrath, do you want one selected refit, or two randomly rolled ones?
Last, as for everyone: Please make sure your subcommanders also have names. This helps when I need to report something.
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Post by Wargamer on Aug 29, 2007 9:39:29 GMT
The Fleet of the Omnissiah:
Dictator Class Mechanicus Cruiser {Omnis Rex} - 265pts. Plasma-boosted Batteries. Mechanicus Upgrades: Fleet Defence turrets Refits: Additional Shield Generator. Commander - Explorator Techpriest Artemis Grundvald (1 re-roll)
Dictator Class Mechanicus Cruiser {Fortis Dominus} -315pts. Plasma-boosted Batteries. Mechanicus Upgrades: Repulsor Shielding Sub-Commander - Enginseer Adept Caldus Garon.
Lunar Class Mechanicus Cruiser {Mechanicus Rex} -215pts. Mechanicus Upgrades: Fleet Defence turrets
Gothic Class Mechanicus Cruiser {Gloria Ryza} -215pts. Mechanicus Upgrades: Fleet Defence turrets
Tyrant Class Mechanicus Cruiser {Victus} -230pts. Plasma-boosted Batteries Mechanicus Upgrades: Repulsor Shielding
Sword Squadron Tertius - 140pts. Four Sword Class Frigates.
Firestorm Squadron Deciumus -120pts. Three Firestorm Class Frigates.
Total: 1500pts
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Post by Yurrath (aka Rezzy) on Aug 29, 2007 12:35:39 GMT
Where can I see the list of refits?
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Post by Lord Callum on Aug 29, 2007 12:46:34 GMT
PDF no.6 Campaigns page 156
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Post by Lord Callum on Aug 30, 2007 7:00:06 GMT
Flagship:Warmaster Callum: Desolator Class Battleship: Emperor's Doom 300 pts Sub-commander: Lord Recsion: Hades Class Heavy Cruiser: Hell's Gates 250 pts Carnage Class Cruiser: Unholy Fury 180 pts Devastation Class Cruiser: Death's Advocate 190 pts Murder Class Cruiser: Soul Reaper S2 45 cm Lances 170 pts Murder Class Cruiser: Tormentor S2 45 cm Lances 170 pts 3 Infidel Raiders: Bringers of Despair 120 pts 4 Iconoclast Destroyers: Night's Slaves 120 pts Total 1500pts Hehe thinking up names for chaos ships is fun ;D A little bit a fiction to accompany the list (I though it was too small for its own topic ) Warmaster Callum surveyed his bridge, everyone was still, waiting, watching. The chaos fleet hung loosely inside the asteroid belt, hidden in a quiet zone in its center. Everything was in place. The Retribution class Battleship, Bloodhawk and its two escorts Iron Duke and Remembrance, both Lunar class cruisers, were slowly making their way out of the system, having recently completed refits, they were on their way to join the fray in the Carelia sector. This could not be allowed to pass, suddenly there was a loud crash as a cultist dropped a dagger onto the deck, Warmaster Callum frowned, there had to be complete silence if they were to ambush the Bloodhawk and it’s escorts. Warmaster Callum drew a silenced auto pistol from his holster and shot the whimpering cultist between the eyes. Two other cultists emerged and quickly dragged the unlucky man’s body off the bridge; they did not wish to share his fate. The Warmaster then nodded at another man who was fiddling with some controls. The man quickly opened up a communications channel with the Imperial fleet. The Warmaster spoke, his voice ringing loud and clear throughout the Imperial ships, “We are chaos, and we bring your Emperor’s Doom” And with that the chaos fleet descended, and the corpses god’s followers fell like wheat before the scythe. And yes i would like you (Lord Demon) to roll two re-fits for my ship, just make them good, otherwise i might have to send my lieutenant to pay a visit to your homeworld...
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Post by lorddemon on Aug 30, 2007 8:05:38 GMT
The Price is right, and the list looks legal.
As for the refits: Evasive Jets If you wish, you can take ld test at the beginning of opponents shooting phase. If successful, you may make 45 degree turn immediately, but may not go on special orders on next turn. (BFI not included naturally)
and Auxiliary navigational relays Extra power coils, Supercharged plasma boosters, Chromed Light metal Exhaust ports and flame patterns on side make your ship faster. +5cm to movement.
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Post by Lord Callum on Aug 30, 2007 8:10:09 GMT
The Price is right, and the list looks legal. As for the refits: Evasive JetsIf you wish, you can take ld test at the beginning of opponents shooting phase. If successful, you may make 45 degree turn immediately, but may not go on special orders on next turn. (BFI not included naturally) Umm whats the point of the evasive jets, 45' turn doesn't do that much in avoiding shots.
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Post by lorddemon on Aug 30, 2007 8:25:59 GMT
It will allow you to change facing, which can be useful against enemy weaponbatteries. Since you don't have re-inforced prow like imperial vessels the only difference is headin. WIth this, you can turn to be abeam to whoever is shooting, instead of closing, making the WB fire about 50% less effective (the hits are still on 5+.
However, it is also very usable in moving: At the moment you have the only battleship in the game that can turn 90 degrees in one turn. And it's a fast one too...
And, you can turn your ship after enemy move, so you are in better place to move on your next turn and take revenge.
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Post by Lord Callum on Aug 30, 2007 8:45:46 GMT
It will allow you to change facing, which can be useful against enemy weaponbatteries. Since you don't have re-inforced prow like imperial vessels the only difference is headin. WIth this, you can turn to be abeam to whoever is shooting, instead of closing, making the WB fire about 50% less effective (the hits are still on 5+. However, it is also very usable in moving: At the moment you have the only battleship in the game that can turn 90 degrees in one turn. And it's a fast one too... And, you can turn your ship after enemy move, so you are in better place to move on your next turn and take revenge. Yeh sorry, i forgot the heading bit, i was thinking about dodging some torpedoes. Thinking about it though this is a good combination , it has (Effectively) the profile of a escort in moment (30cm move and 90' turn) ;D Hehe i see fun times ahead
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Post by lastspartacus on Aug 30, 2007 12:30:26 GMT
hi, its a pleasure to see a good BFG site, been wanting to get into it for ages. im a very new player, but is this campaign accepting new players? also, do you accept necrons? i know many people think of them as overpowered (i dont) hopefully the fact im very inexperienced will make up for their brokeness in mosts eyes?^^ anyway hi! its good to be here.
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